The GroupJoin operator performs the same task as Join operator except that GroupJoin returns a result in group based on specified group key. The GroupJoin operator joins two sequences based on key and groups the result by matching key and then returns the collection of grouped result and key.
GroupJoin requires same parameters as Join.
let’s understand GroupJoin using following Student and Standard class where Student class includes StandardID that matches with StandardID of Standard class.
public class Student{
public int StudentID { get; set; }
public string StudentName { get; set; }
public int StandardID { get; set; }
}
public class Standard{
public int StandardID { get; set; }
public string StandardName { get; set; }
}
Consider the following GroupJoin query example.
IList<Student> studentList = new List<Student>() {
new Student() { StudentID = 1, StudentName = "John", StandardID =1 },
new Student() { StudentID = 2, StudentName = "Moin", StandardID =1 },
new Student() { StudentID = 3, StudentName = "Bill", StandardID =2 },
new Student() { StudentID = 4, StudentName = "Ram", StandardID =2 },
new Student() { StudentID = 5, StudentName = "Ron" }
};
IList<Standard> standardList = new List<Standard>() {
new Standard(){ StandardID = 1, StandardName="Standard 1"},
new Standard(){ StandardID = 2, StandardName="Standard 2"},
new Standard(){ StandardID = 3, StandardName="Standard 3"}
};
var groupJoin = standardList.GroupJoin(studentList, //inner sequence
std => std.StandardID, //outerKeySelector
s => s.StandardID, //innerKeySelector
(std, studentsGroup) => new // resultSelector
{
Students = studentsGroup,
StandarFulldName = std.StandardName
});
foreach (var item in groupJoin)
{
Console.WriteLine(item.StandarFulldName );
foreach(var stud in item.Students)
Console.WriteLine(stud.StudentName);
}
Most times you’re going to want Func or Action if all that needs to happen is to run some code. You need Expression when the code needs to be analyzed, serialized, or optimized before it is run. Expression is for thinking about code, Func/Action is for running it.
In C#, passing a function as a parameter to another method or function is a powerful feature that allows for increased flexibility and code reusability. This technique, often referred to as “higher-order functions” or “function pointers,” enables you to treat functions as first-class citizens in your code.
Using Action Delegate
The Action delegate is a predefined delegate type provided by C# that represents a method that does not return a value but can accept up to sixteen input parameters.
Define the function signature that matches the action delegate you want to use. The action delegate represents a method that does not return a value and can accept up to 16 input parameters. For example, if you have a function with two input parameters of type int and string, the signature would be Action.
Create a method that takes an action delegate as an argument to use this delegate. The parameter should have the same signature as the function you want to pass. Inside the method, you can invoke the passed action delegate and use it just like any other function.
Here’s an example that demonstrates how to pass a function using the action delegate:
// Define the function signature that matches the Action delegate
static internal void MyFunction(int param1, string param2)
{
Console.WriteLine($"Action delegate demo - Parameters: {param1}, {param2}");
}
// Create a method that accepts a Action delegate as a parameter
static internal void ProcessAction(Action<int, string> action)
{
// Invoke the passed action
action(10, "Hello");
}
static void Main()
{
//usage example
ProcessAction(MyFunction);
}
In this example, we have a MyFunction method that matches the signature of the Action<int, string> delegate, and it does not return a value and only accepts two parameters: an int and a string.
The ProcessAction method accepts an Action<int, string> delegate as a parameter. It invokes the passed function using the delegate by calling action(10, “Hello”).
In the Main() method, we demonstrate the usage by calling ProcessAction and passing MyFunction as the argument. This will invoke MyFunction inside ProcessAction and output the parameters passed to it.
Using Func Delegate
The Func delegate is another predefined delegate type in C# that represents a method that takes input parameters and returns a value.
So to use this delegate, define the function signature that matches the Func delegate you want to use. The Func delegate can handle functions with up to 16 input parameters and a return type as the last type parameter. For example, if you have a function with two input parameters of type int and string that returns a bool, the signature would be Func<int, string, bool>.
A method that takes a Func delegate as a parameter should then be created, and the parameter’s signature should match that of the function you intend to pass. Inside the method, you can invoke the passed Func delegate and use it just like any other function. Here’s an example that demonstrates how to pass a function using the Func delegate:
// Define the function signature that matches the Func delegate
static internal bool MyFunction(int param1, string param2)
{
Console.WriteLine($"Function delegate deom - Parameters: {param1}, {param2}");
return true;
}
// Create a method that accepts a Function delegate as a parameter
static internal void ProcessFunc(Func<int, string, bool> func)
{
// Invoke the passed func and get the result
bool result = func(10, "Hello");
// Process the result
Console.WriteLine($"Result: {result}");
}
static void Main()
{
// Usage example
ProcessFunc(MyFunction);
}
In this example, we have a MyFunction method that matches the signature of the Func<int, string, bool> delegate. It receives two parameters—an int and a string—and outputs a bool.
The ProcessFunc method accepts a Func<int, string, bool> delegate as a parameter. It invokes the passed function using the delegate and stores the result in the result variable. Finally, it processes the result by printing it to the console.
Using Expression
An expression simply turns a delegate into a data about itself. So a => a + 1 becomes something like “On the left side there’s an int a. On the right side you add 1 to it.” That’s it. You can go home now. It’s obviously more structured than that, but that’s essentially all an expression tree really is–nothing to wrap your head around.
So, in other words, an Expression contains the meta-information about a certain delegate.
An expression tree is a data structure that represents some code. It isn’t compiled and executable code. If you want to execute the .NET code represented by an expression tree, you must convert it into executable IL instructions. Executing an expression tree may return a value, or it may just perform an action such as calling a method.
You would convert an expression into a delegate using the following code:
My Previous post explains how to convert a column to row in JavaScript array. In this post, we will do the same thing but with C# Array and DataTable using the power of LINQ or Lambda expression. For simplicity, I am using the same data.
C# Array To Pivot DataTable:
Here is the C# array object:
var data = new[] {
new { Product = "Product 1", Year = 2009, Sales = 1212 },
new { Product = "Product 2", Year = 2009, Sales = 522 },
new { Product = "Product 1", Year = 2010, Sales = 1337 },
new { Product = "Product 2", Year = 2011, Sales = 711 },
new { Product = "Product 2", Year = 2012, Sales = 2245 },
new { Product = "Product 3", Year = 2012, Sales = 1000 }
};
You might want to get the List<dynamic> or dynamic[] instead of getting DataTable after converting columns to rows. It is handy in ASP.NET Web API to return JSON response.
To do it, I updated the extension method to get the dynamic object. use following extension method:
public static dynamic[] ToPivotArray<T, TColumn, TRow, TData>(
this IEnumerable<T> source,
Func<T, TColumn> columnSelector,
Expression<Func<T, TRow>> rowSelector,
Func<IEnumerable<T>, TData> dataSelector)
{
var arr = new List<object>();
var cols = new List<string>();
String rowName = ((MemberExpression)rowSelector.Body).Member.Name;
var columns = source.Select(columnSelector).Distinct();
cols =(new []{ rowName}).Concat(columns.Select(x=>x.ToString())).ToList();
var rows = source.GroupBy(rowSelector.Compile())
.Select(rowGroup => new
{
Key = rowGroup.Key,
Values = columns.GroupJoin(
rowGroup,
c => c,
r => columnSelector(r),
(c, columnGroup) => dataSelector(columnGroup))
}).ToArray();
foreach (var row in rows)
{
var items = row.Values.Cast<object>().ToList();
items.Insert(0, row.Key);
var obj = GetAnonymousObject(cols, items);
arr.Add(obj);
}
return arr.ToArray();
}
private static dynamic GetAnonymousObject(IEnumerable<string> columns, IEnumerable<object> values)
{
IDictionary<string, object> eo = new ExpandoObject() as IDictionary<string, object>;
int i;
for (i = 0; i < columns.Count(); i++)
{
eo.Add(columns.ElementAt<string>(i), values.ElementAt<object>(i));
}
return eo;
}
ExpandoObject is used to create dynamic object. Now, to convert row to column and get dynamic array:
There are several techniques for real-time communication between clients and servers. Each of these techniques has its own characteristics and use cases. Polling and long polling are simple to use but they aren’t as efficient as WebSocket and Server-Side Events. Here’s how these techniques compare and contrast against each other.
Polling
Polling involves a client sending requests to the server at regular intervals to check if there are any updates.
On receiving the request, the server responds with new data if one is available or an empty response if no data has been updated.
You can leverage simple AJAX requests and page reloads to implement polling in your applications.
Clients repeatedly request updates even when there are none, resulting in unnecessary network traffic and increased server load.
This approach is suitable for scenarios where updates are infrequent or a real-time response is not a priority.
Long Polling
Long polling reduces unnecessary requests to the server and enables near real-time updates compared to regular polling.
Servers hold requests open until an update is available rather than responding immediately to a client request.
The server responds when an update is available. Then, the client sends a new request to keep the connection alive.
When no updates are available within a particular timeframe, the server responds with an empty response. The client sends a new request and continues listening.
Although long polling reduces the frequency of requests and enables a real-time response, it still involves frequent connections and overhead due to request/response cycles.
WebSocket
WebSocket enables communication between servers and consumers over a single, persistent, reliable, and full-duplex connection.
WebSocket is ideally suited for applications requiring continuous data transfers, such as chat applications and collaboration tools.
Due to server-side infrastructure requirements, WebSocket isn’t supported in all legacy or restricted environments such as older browsers and certain network configurations.
Server-Sent Events
SSE provides a lightweight, unidirectional approach to server-client communication over HTTP.
Contrary to WebSockets, communication between server and client in server-sent events runs in only one direction, from server to client.
SSE enables real-time updates without the complexity of WebSockets.
SSE is well suited for scenarios where communication is unidirectional, i.e., the server needs to forward updates to clients, such as news feeds, notifications, or real-time monitoring dashboards.
Use Cases
WebSockets provide bidirectional communication between a server and a client, which makes them suitable for real-time polling apps, chat apps, etc. Server-Sent Events support a unidirectional communication between client and server. This means that the messages are transmitted in single direction only, i.e., from server to client. They are often used for push notifications, news feeds, and other similar purposes.
Read about implementing Server side events.. more here