Front-End Development Trends

When HTML was first created, it was used to present some basic formatting. You could bold certain text, you could underline certain text, etc. Later, this activity became interactive with forms. Over time, these forms became more complicated and AJAX-based tools really unleashed the possibility of what could be possible in a browser. Then, paired with the additional complexity of security and the fact that accessibility has become extremely important and essential, our plain old HTML friend started clearly showing its age. As a result, HTML had to evolve.

These days, the vast majority of new applications are served through the browser. In fact, sit back and think about it: How many new products that have been launched in the last 10 years that you use on your laptop or desktop are not web applications?

Most of these websites have some common features. They all seem to have a header, paragraphs, navigation footers, etc. For the longest time, we’ve been trying to twist tags, like div and span, with some clever CSS to act like a header, paragraphs, navigation footers, etc. Semantic HTML changes that.

Semantic HTML is a way of writing HTML that focuses on the meaning of the content rather than just its presentation. It involves using HTML elements that describe the structure and purpose of the content, making it more readable, accessible, and maintainable. Semantic HTML uses elements that provide meaning to the structure of the web page.

Semantic HTML is a standard, as defined by the World Wide Web Consortium (W3C) and maintained by the WHATWG (Web Hypertext Application Technology Working Group). The HTML specification, which includes the definition of semantic HTML elements, is a standard document that outlines the syntax, structure, and semantics of HTML. This specification is maintained by the WHATWG and is widely adopted by web browsers and other HTML parsers.

The use of semantic HTML elements, such as <header>, <nav>, <main>, <section>, <article>, <aside>, <footer>, and others, is mandated by the HTML specification. These elements provide a standardized way to define the structure and meaning of web content, making it easier for browsers, search engines, and other tools to understand and interpret the content.

Although there may be some flexibility in how semantic HTML elements are used, the specification provides clear guidelines on their usage and meaning.

Semantic HTML in practice means that instead of writing…. this article is continued online. Click here to continue.

Conditional Nested Validation with FluentValidation

This example demonstrating how to conditionally validate nested objects using FluentValidation’s When method.

Scenario

Let’s say we have:

  • Person class with an Address property
  • We only want to validate the Address when HasAddress is true
Model Classes
public class Person
{
    public string Name { get; set; }
    public bool HasAddress { get; set; }
    public Address Address { get; set; }
}

public class Address
{
    public string Street { get; set; }
    public string City { get; set; }
    public string ZipCode { get; set; }
}

Validator Implementation

public class PersonValidator : AbstractValidator<Person>
{
    public PersonValidator()
    {
        // Always validate name
        RuleFor(x => x.Name).NotEmpty().MaximumLength(100);
        
        // Only validate address when HasAddress is true
        When(x => x.HasAddress, () => 
        {
            RuleFor(x => x.Address)
                .NotNull()
                .WithMessage("Address must be provided when HasAddress is true");
                
            RuleFor(x => x.Address.Street)
                .NotEmpty()
                .When(x => x.Address != null)
                .WithMessage("Street is required");
                
            RuleFor(x => x.Address.City)
                .NotEmpty()
                .When(x => x.Address != null)
                .MaximumLength(50);
                
            RuleFor(x => x.Address.ZipCode)
                .NotEmpty()
                .When(x => x.Address != null)
                .Matches(@"^\d{5}(-\d{4})?$");
        });
    }
}

Alternative Approach (Using Child Validator)

public class PersonValidator : AbstractValidator<Person>
{
    public PersonValidator()
    {
        RuleFor(x => x.Name).NotEmpty().MaximumLength(100);
        
        When(x => x.HasAddress, () => 
        {
            RuleFor(x => x.Address)
                .NotNull()
                .SetValidator(new AddressValidator());
        });
    }
}

public class AddressValidator : AbstractValidator<Address>
{
    public AddressValidator()
    {
        RuleFor(x => x.Street).NotEmpty();
        RuleFor(x => x.City).NotEmpty().MaximumLength(50);
        RuleFor(x => x.ZipCode).NotEmpty().Matches(@"^\d{5}(-\d{4})?$");
    }
}

Usage Example

var person = new Person 
{
    Name = "Khan",
    HasAddress = false,
    Address = null
};

var validator = new PersonValidator();
var result = validator.Validate(person); // Won't validate address

Key Points:

  1. The When condition determines whether the nested rules should execute
  2. The nested rules are only evaluated if HasAddress is true
  3. We still need null checks for the address object itself
  4. The second approach using a separate validator is cleaner for complex nested objects

This pattern is useful when you want to validate complex objects only in certain scenarios, reducing unnecessary validation overhead.

Recommended UI Approaches for Azure AI Services Output

When displaying output from Azure AI services (like Cognitive Services, OpenAI, etc.), the UI should be tailored to the specific service and use case. Here are recommended approaches:

1. Text-Based AI Services (Language, Translation, etc.)

Recommended UI Components:

MudBlazor (for Blazor apps):

<MudPaper Elevation="3" Class="pa-4 my-4">
    <MudText Typo="Typo.h6">AI Analysis</MudText>
    <MudText>@_aiResponse</MudText>
    @if (!string.IsNullOrEmpty(_sentiment))
    {
        <MudChip Color="@(_sentiment == "Positive" ? Color.Success : 
                       _sentiment == "Negative" ? Color.Error : Color.Warning)"
                Class="mt-2">
            @_sentiment Sentiment
        </MudChip>
    }
</MudPaper>

For key phrases extraction:

<MudChipSet>
    @foreach (var phrase in _keyPhrases)
    {
        <MudChip>@phrase</MudChip>
    }
</MudChipSet>

2. Computer Vision/Image Analysis

Recommended UI:

<div style="position: relative;">
    <img src="@_imageUrl" style="max-width: 100%;" />
    @foreach (var obj in _detectedObjects)
    {
        <div style="position: absolute; 
                   left: @(obj.BoundingBox.Left * 100)%; 
                   top: @(obj.BoundingBox.Top * 100)%;
                   width: @(obj.BoundingBox.Width * 100)%;
                   height: @(obj.BoundingBox.Height * 100)%;
                   border: 2px solid red;">
            <span style="background: white; padding: 2px;">@obj.ObjectProperty</span>
        </div>
    }
</div>

3. Chat/Conversational AI (Azure OpenAI)

Recommended UI:

<MudContainer MaxWidth="MaxWidth.Medium">
    <MudPaper Elevation="3" Class="pa-4" Style="height: 60vh; overflow-y: auto;">
        @foreach (var message in _chatHistory)
        {
            <MudCard Class="my-2" Elevation="1">
                <MudCardHeader>
                    <MudAvatar>@(message.Role == "user" ? "U" : "AI")</MudAvatar>
                    <MudText Typo="Typo.subtitle2">@message.Role</MudText>
                </MudCardHeader>
                <MudCardContent>
                    <MarkdownString Value="@message.Content" />
                </MudCardContent>
            </MudCard>
        }
    </MudPaper>
    
    <MudTextField @bind-Value="_userMessage" 
                 Label="Type your message" 
                 Variant="Variant.Outlined"
                 FullWidth
                 Class="mt-4">
        <Adornment>
            <MudButton OnClick="SendMessage" 
                      Icon="@Icons.Material.Filled.Send"
                      Disabled="@_isProcessing" />
        </Adornment>
    </MudTextField>
</MudContainer>

4. Form Recognizer/Data Extraction

Recommended UI:

<MudTable Items="@_extractedData" Hover="true">
    <HeaderContent>
        <MudTh>Field</MudTh>
        <MudTh>Value</MudTh>
        <MudTh>Confidence</MudTh>
    </HeaderContent>
    <RowTemplate>
        <MudTd>@context.FieldName</MudTd>
        <MudTd>@context.Value</MudTd>
        <MudTd>
            <MudProgressLinear Value="@(context.Confidence * 100)" 
                              Color="@(context.Confidence > 0.9 ? Color.Success : 
                                     context.Confidence > 0.7 ? Color.Warning : Color.Error)"/>
        </MudTd>
    </RowTemplate>
</MudTable>

5. Custom Decision/Recommendation Services

Recommended UI:

<MudGrid>
    @foreach (var recommendation in _recommendations)
    {
        <MudItem xs="12" sm="6" md="4">
            <MudCard Elevation="5" Class="h-100">
                <MudCardHeader>
                    <MudAvatar Color="Color.Primary">@recommendation.Score.ToString("P0")</MudAvatar>
                    <MudText Typo="Typo.h6">@recommendation.Title</MudText>
                </MudCardHeader>
                <MudCardContent>
                    @recommendation.Description
                </MudCardContent>
                <MudCardActions>
                    <MudButton Variant="Variant.Text" Color="Color.Primary">View Details</MudButton>
                </MudCardActions>
            </MudCard>
        </MudItem>
    }
</MudGrid>

Best Practices for Azure AI UI

Visual Feedback:

Show loading states during API calls

<MudProgressCircular Indeterminate="true" Color="Color.Primary" 
                    Visible="@_isLoading" Class="my-4" />

Error Handling:

@if (!string.IsNullOrEmpty(_errorMessage))
{
    <MudAlert Severity="Severity.Error" Variant="Variant.Filled">
        @_errorMessage
    </MudAlert>
}

Confidence Indicators:

Visualize confidence scores for uncertain predictions

<MudTooltip Text="@($"Confidence: {_confidence:P2}")">
    <MudIcon Icon="@(_confidence > 0.9 ? Icons.Material.Filled.CheckCircle : 
                    _confidence > 0.7 ? Icons.Material.Filled.Warning : 
                    Icons.Material.Filled.Error)"
            Color="@(_confidence > 0.9 ? Color.Success : 
                   _confidence > 0.7 ? Color.Warning : Color.Error)" />
</MudTooltip>

Interactive Exploration:

Allow users to refine/correct AI outputs

<MudTextField @bind-Value="_correctedText" 
             Label="Correct the AI output"
             Visible="@_showCorrectionField" />

Responsive Design:

Ensure UI works across devices

<MudGrid>
    <MudItem xs="12" md="6">
        <!-- Input controls -->
    </MudItem>
    <MudItem xs="12" md="6">
        <!-- AI output -->
    </MudItem>
</MudGrid>

For enterprise applications, consider adding:

  • Export capabilities (PDF, CSV)
  • Audit trails of AI interactions
  • User feedback mechanisms (“Was this helpful?”)
  • Explanation components for AI decisions

Sharing a Single Model Across Multiple Child Components in Blazor WebAssembly

There are several effective ways to share a single model (data object) between multiple child components in Blazor WebAssembly. Here are the best approaches:

1. Cascading Parameters (Best for hierarchical components)
<!-- ParentComponent.razor -->
@page "/parent"

<CascadingValue Value="@SharedModel">
    <ChildComponent1 />
    <ChildComponent2 />
</CascadingValue>

@code {
    private MyModel SharedModel { get; set; } = new MyModel();
}

<!-- ChildComponent1.razor -->
@code {
    [CascadingParameter]
    public MyModel SharedModel { get; set; }
}

<!-- ChildComponent2.razor -->
@code {
    [CascadingParameter]
    public MyModel SharedModel { get; set; }
}

2. Component Parameters (Best for direct parent-child relationships)

<!-- ParentComponent.razor -->
@page "/parent"

<ChildComponent1 Model="@SharedModel" />
<ChildComponent2 Model="@SharedModel" />

@code {
    private MyModel SharedModel { get; set; } = new MyModel();
}

<!-- ChildComponent1.razor -->
@code {
    [Parameter]
    public MyModel Model { get; set; }
}

<!-- ChildComponent2.razor -->
@code {
    [Parameter]
    public MyModel Model { get; set; }
}

3. State Management Service (Best for app-wide sharing)

// SharedModelService.cs
public class SharedModelService
{
    private MyModel _model = new();
    
    public MyModel Model 
    {
        get => _model;
        set
        {
            _model = value;
            NotifyStateChanged();
        }
    }
    
    public event Action OnChange;
    
    private void NotifyStateChanged() => OnChange?.Invoke();
}

Register the service in Program.cs:

builder.Services.AddSingleton<SharedModelService>();

Use in components:

@inject SharedModelService ModelService

@code {
    protected override void OnInitialized()
    {
        ModelService.OnChange += StateHasChanged;
    }
    
    private void UpdateModel()
    {
        ModelService.Model.Property = "New Value";
    }
}

4. EventCallback Pattern (For parent-child communication)

<!-- ParentComponent.razor -->
@page "/parent"

<ChildComponent1 Model="@SharedModel" ModelChanged="@HandleModelChanged" />
<ChildComponent2 Model="@SharedModel" ModelChanged="@HandleModelChanged" />

@code {
    private MyModel SharedModel { get; set; } = new();
    
    private void HandleModelChanged(MyModel updatedModel)
    {
        SharedModel = updatedModel;
        StateHasChanged(); // Refresh all components
    }
}

<!-- ChildComponent1.razor -->
@code {
    [Parameter]
    public MyModel Model { get; set; }
    
    [Parameter]
    public EventCallback<MyModel> ModelChanged { get; set; }
    
    private async Task UpdateModel()
    {
        Model.Property = "New Value";
        await ModelChanged.InvokeAsync(Model);
    }
}

5. Fluxor/Redux Pattern (For complex state management)

// Install package
dotnet add package Fluxor.Blazor.Web

// Define state
public record MyModelState
{
    public MyModel Model { get; init; } = new();
}

// Define actions
public record UpdateModelAction(MyModel Model);

// Create reducer
public static class Reducers
{
    [ReducerMethod]
    public static MyModelState ReduceUpdateModelAction(MyModelState state, UpdateModelAction action)
        => state with { Model = action.Model };
}

Use in components:

@inject IState<MyModelState> ModelState
@inject IDispatcher Dispatcher

<p>@ModelState.Value.Model.Property</p>

<button @onclick="UpdateModel">Update</button>

@code {
    private void UpdateModel()
    {
        var updatedModel = ModelState.Value.Model with { Property = "New Value" };
        Dispatcher.Dispatch(new UpdateModelAction(updatedModel));
    }
}

  1. For simple parent-child relationships: Use Component Parameters
  2. For deep component trees: Use Cascading Parameters
  3. For app-wide state: Use State Management Service or Fluxor
  4. For complex applications: Consider Fluxor/Redux pattern
  5. Immutable models: When sharing models, consider making them immutable or implementing proper change notifications

Performance Considerations

  • Avoid excessive re-rendering by implementing ShouldRender
  • Use [Parameter] public MyModel Model { get; set; } carefully as it can cause unnecessary renders
  • For large models, consider using view models or DTOs instead of full domain models

AI and Nvidia’s chips relationship

It all starts with video games

The company (Nvidia), founded in 1993 at a California Denny’s, became a breakthrough hit in the late ’90s and early 2000s because it led the world in the creation of Graphics Processing Units, which are the chips that allow for good 3D graphics in video games. Nvidia’s chips were used in the Xbox, PlayStation 3 and Nintendo Switch, and are a staple in pretty much every gaming computer.

A graphics processing unit (GPU) is different from a standard computer chip (a central processing unit / CPU) because it does one thing really well:

  • It turns 3D models into advanced math. For video games, this means sweet graphics.

So, Nvidia had been doing cool stuff for decades. But then computer programmers stumbled upon more use cases for GPUs.

The first new use case stems from the fact that GPUs can solve complex math problems, but use a lot of energy (electricity) to do so.

So, when the anonymous creator of Bitcoin wanted a way to limit the number of imaginary digital coins that could be minted, he(?) set up a system that would throttle the creation of new coins by forcing you to solve a mathematical riddle with your GPU first.

The result: with crypto mining, you could literally use GPUs to mint (theoretical) money. Your costs would come in the form of buying the hardware and paying for the electricity to operate it.

This did result in the production and proliferation of a lot of GPUs, which eventually found their third (and much more productive) purpose.

Why AI and 3D video games are the same

The building blocks of an AI model are “tokens,” which are words or parts of words. (For example, “think” is a token, and “-ing” is also a token, and the two tokens can be connected to form the word “thinking.”)

Once you have tokens, you need to connect them in a way that helps your model understand how often they are associated with one another. The way you do this is with very advanced mathematics (linear algebra) that eventually forms vectors that connect every token to every other token.

To visualize this, imagine you’re standing out in a field looking up at the night sky. Every star is a token/word. Now, imagine a bunch of lines drawn from every star to every other star. With millions of stars, you’d have trillions and trillions of lines (vectors) connecting them. And from earth, this would look sort of like a giant 3D web of vectors.

Doing the math to connect all the tokens in all the languages for all the content in the world requires a lot of computing power. And GPUs – which were designed specifically for advanced multi-dimensional math for video games – are the perfect chips for the job.

This is how a video game company ended up at the cutting edge of AI, jockeying with Microsoft and Apple for the title of most valuable company in the world.