Design Principles and Patterns

Great software is not written.
It’s designed.

Most systems don’t fail because of bad developers.
They fail because of bad design decisions made early — and scaled blindly.

This is the foundation every serious engineer and tech leader must master 👇

Design Principles & Patterns

🔹 SOLID

SRP – One class, one reason to change
OCP – Extend, don’t modify
LSP – Substitutions must be safe
ISP – Small, focused interfaces
DIP – Depend on abstractions, not concretes

SOLID isn’t theory. It’s how you avoid rewriting your system every 6 months.

🔹 GoF Design Patterns

1) Creational → Control how objects are created (Factory, Builder, Singleton)
2) Structural → Control how objects are composed (Adapter, Facade, Proxy)
3) Behavioral → Control how objects communicate (Strategy, Observer, Command)

Patterns are not “fancy code.”
They are battle-tested solutions to recurring problems.

🔹 DRY – Don’t Repeat Yourself
Duplication is a silent killer.
It multiplies bugs and slows teams.

🔹 KISS – Keep It Simple
Complexity is not intelligence.
Simplicity is.

🔹 MVC + Repository + Unit of Work
Clean separation of concerns.
Predictable codebases.
Scalable teams.

Reality check:

Frameworks change.
Languages change.
Trends change.

Principles don’t.

If you want to build:

Systems that scale
Teams that move fast
Products that survive years

Master the fundamentals.

Everything else is noise.

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Author: Shahzad Khan

Software developer / Architect

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